Our goals were to check if the story was easy to comprehend and engaging, collect data on the split between final choices of players and what influenced their decisions, and lastly, test the navigation controls and core gameplay of the prototype
Having two sections in the game we wanted to get insight on, we decided to isolate each section into different prototypes (Unity Prototype and Twine Prototype) to get precise feedback to achieve our test goals. The Twine Prototype was a completely text-based adventure with ambiguous multi-endings to test the story branches while the Unity Prototype was a simple tutorial to test navigation and the effectiveness of our instructions.

Test Plan Brainstorming

Objectives of Prototypes

Twine Prototype
Surveys were created for each prototype to get some detailed feedback from testers to understand their experience with the prototypes.
Team Venus - Survey (Twine Prototype)
Team Venus - Survey (Unity Prototype)
Team Venus - Playtest 1 Result
Playtest 1 data excel sheet
Key Findings